Author: awaittheape
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Update: Tabletop Simulator
So with a mostly complete version of Cutthroat Fruit Merchant in Tabletop Simulator I’m going to start hosting games Mondays from 5:00pm-7:00pm EST starting September 13th. If you have a copy of TTS and are interested, let me know! I will try to work in as many people as I can!
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Rules Part 2: Physical Mechanics
In my last post on Rules I talked about where I started my rules-writing process and my thoughts on Conceptual Mechanics. So I’m going to pick up from there by talking about the other type of game mechanics that I have thoughts upon which to speak: Physical Mechanics. Generally speaking, I think Physical Mechanics are…
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Rules: Goals, Setting, and Concepts
I have been writing rules lately. It is a lot harder than I thought. It’s not that I haven’t written rules before. I’ve made several games before this one and I wrote out rules for most of them, but a lot of these games were built solely around decks of cards so there weren’t too…
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In a slump

I have accomplished almost nothing game related over the past week. Work got a little stressful and I got very down so when I had free time it either wasn’t enough to be worth getting into the board game design mindset or I was just too overwhelmed to be in the mood. At times like…
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A teen likes it!

Last week we tested the newest iteration of Cutthroat Fruit Merchant, version 2.2! The play test was a rousing success, which left me with only a few small things to consider adjusting before the next game. Hooray for small adjustments! But we also had a new play tester among our group. One of our friends…
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Updates: Version 2.2 (but who’s counting)

Today I finally finished what I am dubbing Cutthroat Fruit Merchant v2.2! This version includes a new layout for the player-facing game boards and the economics board (in all the images the newer boards are the ones on the bottom). This is the first time I’ve changed the layouts of these boards since the first…
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Rules. Style. Action?

What is most important in games? Rules? Well, certainly. You need rules to establish your boundaries. Style? Style can mean many things, but I’m talking about art specifically and I think it’s pretty important for a game’s art to be eye-catching and theme appropriate. But something that might get overlooked more easily by the amateur…
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I made a board game…

…and I don’t mean that I just have an idea for a board game, nor do I mean to suggest that I have published a board game that you can purchase at your local game store. Rather I have come up with the idea for the board game, made rules, assembled the board, cards, and…